Kanohi Kemki – Mask of skills – gives the most
basics of each skill set for jobs in the Matoran Universe. You do not know how
to use these skills once you remove the mask but you can use it as the basis of
self teaching while you wear this mask. The Noble version doesn’t help with the
self teaching
Kanohi Lifagi – Mask of transformation –
transforms one object into any other object for a limit period of time, about
30 seconds. Cannot be used on or use to create living organisms, kanohi or
protosteel. The Nobel level does not permit the use to create extreme
transformations like water into a sword, but it could turn a broken dagger into
a sword.
Kanohi Belot – Mask of Grave Robbing – Allows
the wearer to take amputated or just dead limbs and body attachments and add
them on to their own body. They are permanent with the Great mask but go and
later return when the Noble mask is added or removed. Toa consider this mask
immoral as it encourages unnecessary violence and death.
Kanohi Manoji – Mask of Limits – Reduces the
capabilities of enemy powers, like Great Kanohi to Nobel kanohi level power.
The Nobel can only target one opponent and they must be focused upon. Toa
consider this mask immoral.
Kanohi T’raka– Mask of Brutality – Increases the
damage and pain caused by wounds inflicted by the user to be far worse, and by
passes some of the targets toughness. The Noble version only slightly increases
damage and pain inflicted. Toa consider this mask to be cruel and immoral.
Kanohi Cordak – Mask of Desolation –Destroys
everything in a sphere of radius of about 50 kio into it’s atoms except for the
user and the mask. Has to be worn for several days to charge up the attack. The
noble version does a non-elemental version nova blast that covers the same
area, takes longer to recharge and if not worn starts to lose the charge. Toa
consider this mask immoral as it encourages using mass destruction as a first
resort and can do a level of damage that can seriously threaten Mata Nui.
Kanohi Lodaru – Mask of Oaths – Allows the
wearer to enforce oaths and promises made by other people so that they cannot
break them. The Noble version is only able to enforce deals that the user is a
party to.
Kanohi Unach – Mask of Sharing – The wearer can
share powers with allies that are in a limited range. The noble version has a
shorter range.
Kanohi
Tikan – Mask of Glory – The wearer’s abilities and powers are increase and
modified based on the stories told about them that are not deliberate lies. The
Great Version can great the user new powers while the Noble version only
enhances powers that they already have.
Kanohi Ludosa – Mask of Distress Signal – When
the wearer is in extreme peril it releases a psionic signal to all recognised
allies, no matter how far they are from you, that explains where you are and
the danger you are facing. The Noble Version gives less exact information.
1Kanohi Ken’al – Mask of Honour – The wearer can
enforce they honour code and ethics on too one target they can see. The Great
Version means that the wearer’s ethics will always win out if the two codes are
in conflict and the target is unaware of what changes have been made too their
morality, only that changes have been made. The Noble version means the
wearer’s ethics will be ignored if in conflict with the target’s original
morality and that target knows of the changes made to their moral code. Both
versions defend against other copies of this mask’s power but the Noble version
cannot defend against the Great Version. Some toa, but not all consider this
mask immoral, as it can make evil doers understand the pain and misery they
induce with their actions.
Kanohi Tinesh – Mask of Empathy – Can sense and
understand the causes of emotions in nearby individuals whose presence they’re
aware of. The Noble version only senses emotions, not what causes them
Kanohi Joula – Mask of Imagination – Can create
anything the user can imagine as long as they focus on it. The Noble version
cannot create living beings, protosteel or kanohi.
Kanohi
Protderma – Mask of Protodermis – Gives the wearer elemental powers over
protodermis in all forms except energized protodermis, to which it gives
immunity from destruction and negative mutations but doesn’t guarantee positive
mutations. Harder to use these powers then regular elemental powers. The Noble
version gives turaga level elemental power and cannot create protosteel.
Kanohi Antoderma – Mask of Antidermis – Gives
the wearer Elemental powers over antidermis, and protects against negative
effects of the substance. Like the kanohi Protderma, the antidermis powers are
harder to control than regular elemental powers. The noble version gives turaga
level elemental powers.
Kanohi Gyka – Mask of Thermal Resistance – Gives
the wearer immunity too all extremes of heat, both hot and cold. The Noble
version only increases the range of safe temperatures for the user by 10times
in both the hot and cold directions.
Kanohi Unka – Mask of Sense sharing – Allows the
user to share the senses of all allies within a certain radius with each other.
The Noble version has a short range and can only share senses that the user
natural possess.
Kanohi Siqa – Mask of Sensory Deprivation –
Target loses access to all senses they possess. Multiple people can be under
the effect of this mask, up to about 10, but it depends on the exact situation.
The Noble version only takes the sense away from one target.
Kanohi Gozia – Mask of wall walking – Allows the
wearer to walk on any surface and to resist any power that tries to remover
from that surface. The Noble version only permits walking on any surface.
Kanohi Orfu – Mask of Curses – Puts a temporary
curse on a target which must have a way to break it and cannot be lethal.
Curses must be said in the presence of and understood by the target and will
last for at most 24 hours. The wearer has to wait five minutes before applying
a new curse, and no target can be the victim can be affected by two curses at
the same time. The Noble version has 10 minutes between curses, curse last up
to 12 hours, cannot target a person that has been cursed, or a blessing from a
Kanohi Fevuja or a power from the Mask of Conjuring, in the last 12 hours and
any blessing from a Great Kanohi Fevuja, the mask of blessing, no matter the
effect, will break any curse. Neither version can put a curse on someone using
a Great Fevuja, while the Great Orfu can curse some one wearing a Noble Fevuja.
Toa consider this Kanohi to be immoral.
Kanohi Fevuja – Mask of Blessings – puts a
blessing on a target that is not the user. Cannot be used on people wearing or
a Kanohi Orfu cannot be targeted by this kanohi. Blessing last until a certain
condition has been meet or when 24 ends and the mask wearer must wait 5 minutes
before applying. No new powers may be given to the target, except for new senses,
otherwise only power ups of their attributes and normal powers, equivalent to
wearing a Great kanohi that enhances such traits. The Blessings from Great
kanohi Fevuja can also cancel out the curses of Noble Orfu as a side effect.
The Noble version can only make blessings last for 12 hours at most, upgrade
senses and attributes like noble kanohi, cannot apply blessings to some one who
has been blessed by this kanohi, cursed by a kanohi Orfu or empowered by a mask
of conjuring. The Noble Version cannot break curses with it’s blessing and does
not defended against Great Kanohi Orfu. Both versions cannot defend against
curses from an Orfu of the same level and putting on this mask will break the
curse of a Noble Orfu. Both versions of this mask cannot target the wearer.
Kanohi Wembi –Mask of Power Theft – Allows the
wearer to remove the powers of one target that they can see for fifteen minutes
and for that duration the wearer gains those powers. The Noble version has five
minutes cool downs between uses and can only copy certain powers to certain
degrees, like only gaining noble level kanohi powers or turaga level elemental
powers. Toa consider this mask immoral.
Kanohi Debu – Mask of Switching – Allows the
wearer to switch physical locations with another being that they can see, visions
given by a Kanohi Suletu or a telecommunication systems count, but only if they
are of the present. The Noble version can only be used with a willing target
and cannot be someone seen using telecommunication systems of a Kanohi Suletu.
Kanohi Koliga – Mask of Pocket Dimension –
Allows the user to prepare a pocket dimension which they decided the laws of
physics and contents of it. The Wearer can then use this kanohi to take any
individuals they choose from within a radius, about 100 bio or so, with them
into this pocket dimension. While it cannot give the wearer complete control of
this pocket dimension they can design it to best suit their powers and
abilities. Also, beings that enter this realm cannot be denied their powers,
killed or be put under the control of the wearer by the physical laws of the
dimension. It can only be altered when no-one is within the pocket dimension.
The noble version can only hold people in the pocket dimension as long as the
wearer concentrates, produces smaller dimensions and only allows minor
deviations from the laws of physics of the real universe.
Kanohi Quxan – Mask of Stamina – Gives the user
enhanced stamina, and slightly improves physical toughness, length needed
between meals and necessary drinks, temperature resilience, regeneration rate
and reduced time need for sleeping. The Noble version only gives enhanced
stamina.
Kanohi Quxiho – Mask of Toughness – Increases
the user’s toughness, reducing damage they receive from attacks. The Noble
version gives less of a toughness boost.
Kanohi Pujwoa – Mask of Endurance – Replaces the
wearer’s need to eat or drink and decreases necessary sleeping times. The Noble
version only reduces the amount of food and drinks the user needs.
Kanohi Oniki’ikino – Mask of Opposite persona – Temporarily
changes the user into their polar opposite in terms of personality and power,
without crossing any of the deepest held convictions of the original persona.
For example, a cold loner of a toa of Ice would be turned into a friendly and
hot headed toa of fire, but not make them evil. The old personality guides and
oversees the new persona and can turn off the power at any moment they choose,
however the Noble version lacks the oversight of the great version and only
lasts about 10 minutes. While using this, the wearer looks their regular self
but in opposite colours.
Kanohi Saipa – Mask of Warning – Reveals any
danger that an object or person might present to the wearer and how likely they
are to become a threat. The Noble version doesn’t give exact details but it
does warn if something is going to be a threat
and a rough indication of how likely a something is of being a threat to
the use in three grades of danger.
Kanohi Sujtro – Mask of Dream Oracle – When the
user sleeps it gives visions of the what is happening around the wearer that
could affect their life in place of dreams. However the Kanohi has to be worn
while the user is awake to charge it. The Noble version gives less clear
visions and takes longer to recharge
Kanohi Luqu – Mask of Analysis – Allows the
wearer to instantly analyse an object or living being that they can see to find
out details about it’s powers, material construction and history. It will never
reveal more then can be found using mundane analysis except for the target’s
power. The Noble version takes several seconds to fully analysis and object.
3 Kanohi Fafoba – Mask of Shape Shifting – Allows
the user to instantly take any form that exists and the user knows of up to 10%
greater and less than their current form. The Great version allows them to gain
abilities that this form possess that are not powers, like senses of natural
poisons but not elemental powers or certain immunities, instantly know how to
use the new form and can take the form of objects that are outside the size
range as long as the wearer takes is the size range. Noble versions have none
of those three advantages and take a while to change forms.
Kanohi Zon’pu – Mask of Karma – Any affect done
to the wearer is done back to whoever did said effect, whether positive or
negative. The Noble version has a reduced version of the effect done instead of
returning the favour in full.
Kanohi Rezhy – Mask of Luck – Makes the user
incredible lucky. The Noble version is less lucky.
Kanohi X’Sabi – Mask of Niche – Like the mask of
adaption but instead of environment, it adapts the user to their role in their
team. The Noble version takes longer to adapt and provides smaller bonuses.
Kanohi Le’avi – Mask of Faults – Enhances physical
weakness and personality faults of the target so they become easier to defeat.
The Noble Version enhances these weaknesses less then the Great Version. Toa
consider this mask immoral.
Kanohi
Y’Takos – Mask of Storage – The wearer can store objects and living
beings they touch in a statis inducing pocket dimension and then summon them
again at a latter date. The Noble version cannot store living beings or objects
over twice the volume of an average toa, although any such object or being that
was stored by the mask when it was a Great version will stay in storage until
summoned and any being who touches this mask and can wear or has to wear kanohi
can summon object stored by it. If broken all the object stored in this kanohi
will be turned into energy and cause the shards of this mask to explode.
Kanohi Peten’Zi – Mask of Fortress – Creates a
fortress out of local materials around the user, up to 200 bio in any direction.
The Noble version takes longer to create the fortress and produces small and
weaker fortification.
Kanohi Benka – Mask of extra senses – Gives the
wearer a wide range of new senses which include magnetoception, sense for
natural disturbances, electroreception, pressure detection and gravy-perception.
This mask is always on for the Great Version but has to be activated for ten
minute intervals for the Noble version.
Kanohi Darsta – Mask of Explosions – Causes any
target object that isn’t a living being to explode that is within 100 bio of
the user, if only part of the object is that range, then only that part of the
object explodes. The Noble version cannot cause proto-steel, energized
protodermis, antidermis, any liquid, gas or plasma or any non-living organic
substance, like a corpse, to explode and the explosions it creates are smaller.
Toa consider this mask immoral as it encourages massive destruction and
presents a series health risk.
Kanohi Nelxi – Mask of Spying – The wearer
targets one being they can see and from then on can know the exact location of
that individual and what they sense at every moment. This lasts until the
target is dead or the wearer chooses a new target. The Noble version is cut off
it the target is at a range of ½ a mio, is blocked off by a wall of certain
substances like proto-steel or the outer casing of Mata Nui, or the wearer
removes this mask, and can only know what the target is sensing with senses
they both have. Toa consider this kanohi immoral.
Kanohi
Jekisa – Mask of Recovery – Increases the wearer’s recovery rate against
wounds and poisons, allows them to recovery from any disease or poison if they
don’t die of it first, to regrow lost limbs and even survive decapitation if
the head is returned with a minute and this mask is on during the whole
process. The Noble version only increases regeneration and healing rates.
Kanohi Otosal – Mask of Nature – Ensures that natural
phenomena like avalanches, storms, wild rahi attacks, etc, do not harm the
wearer and they can sense disturbances to the natural order. Natural object can
still hurt the user if command or controlled to do so by unnatural powers. The
Noble version only grants the ability to sense disturbances in nature and gives
increased resistance and healing rates for wounds induced by natural phenomena.
Kanohi Hordika – Mask of the Half-Beast – Allows
the user to turn into a hordika for as long as they choose with all the powers
and disadvantages. The Noble version turns the user into such a form for
exactly 10 minutes, no more, no less.
Kanohi Pima’Pima
- Mask of Repetition – allows the user to repeat any physical feat or
power they have seen in the last hour, but only as many times as they saw other
beings doing the feat. The Noble version only allows the replication of
physical feats.
Kanohi Axa’demci – Mask of Scholarship –
Increases the rate at which the wearer can learn, teach, study and research.
The Noble version only enhances the teaching and research capabilities.
47)
Kanohi Spatia – Mask of Weapons – Improves the wearer’s
weaponry skills, weaponizes any object they wield and ensures they always have
a weapon in hand. The Noble version does not enhance weapon skills and doesn’t
weaponize normal objects, but does producing good walking sticks on demand.
Kanohi Troche – Mask of Co-operation – Gives
power boosts to all allies working together on a single task, this boost is
based off of how well they work together and how many are working on the
project together. The Noble version can only be activated for 5 minute bursts
and only improves allies based on how well they work together.
Kanohi Peknato – Mask of Energy Conversion –
allows the user to turn one energy form, like lightning, light, heat, kinetic,
sound and radiation into any other of those forms. The Noble version cannot
turn the energy in a moving living being into any other type of energy and
cannot affect energy that is being used as an elemental power at that moment.
Kanohi Pekjato – Mask of Energy Inversion – Allows
the user to turn certain forms of energy into their opposite, heat to cold,
light to darkness and sound to silence, but they can also do the reverse of
this, creating heat in the cold, light from darkness, sound from quite places.
The Noble version does this on smaller scales.
Kanohi Tau’Sat’ni – Mask of Immorality – Gives
the user all mask powers that nearby being consider immoral, however it does
cause the user to experience all the psychological faults associated with these
powers. The noble version only replicates the noble effects of such kanohi. Toa
consider this mask immoral.
Kanohi Hequ – Mask of motivations – Allows the
user to know what motivates and drives in life of the people that they see. The
Noble version only reveals what the motivations of their current actions are.
Kanohi Riasta – Mask of Battle Form – Allows the
user to enter a battle form, which enhances their physical attribute to improve
their fighting style, weaponize their whole body, increase their weapon skill
and make their weapons tougher and more accurate. The Noble version does not
enhance physical attributes and weapon skills of the user as much as the Great
or improve their weapons in any way.
Kanohi Nydy – Mask of Will – Infinite will power
and can refill the will of nearby beings, also defends against psionic and
emotional affects. The noble version of gives the user a lot of willpower and
lets them slightly recover the will of their allies.
Kanohi Una’a – Mask of Purity – Protects the
user from all poisons, allows them to instantly purify poisoned objects and
heal poisonings in mere moments. The Noble version doesn’t automatically
protect the user from poison and takes more time to heal poisonings and purify
objects.
Kanohi Tewxi – Mask of Self-Definition –
Protects the user from poison, mutation, curses, psionic and emotion effects,
mask powers, etc. This kanohi is always on a low level. The Noble version means
the user must focus to protect against such effects.
Kanohi Jompa – Mask of Fluid Form – Allows the
user to instantly take the form of a self-propelling liquid or gas in which they
can decide their shape, volume, viscosity and density. The noble version means
they are slower in the fluid form and cannot change volume, viscosity and
density and transformation takes time. At both levels the user can become plasma
for if they possess plasma powers or heat immunity.
Kanohi Pektaro – Mask of Energy Absorption –
Allows the user to absorb the elements of light, sonics, gravity, magnetism,
fire, lightning, psionics and plasma like toa of those elements. The Noble
version gives the same but at turaga level powers.
Kanohi Altaro – Mask of Elemental Absorption –
Allows the user to absorb the elements of shadow, water, ice, stone, earth,
iron, air and the green like toa of those elements. The Noble version gives the
same but at turaga level powers.
Kanohi Oheni – Mask of Amputation – When the
wear’s body parts are cut off they will animate and try and reattach themselves
to the body. The head can also do this but if it takes more than a minute the
head and all the body parts die. The only ways to stop the amputated parts is
either to destroy them absolutely or to kill the mask wearer. The Noble version
only animates body parts that are within half a kio of the user, will not
animate body parts amputated when the mask was not on and the limbs will not
animate if blocked by certain substances like proto-steel.
Kanohi Slazta – Mask of Fire Power – Whenever
the user shoots, throws or launches a projectile, this mask creates between 3
and 10 energy copies of the projectile that fly at the target as well. The
Noble version only produces one copy with the projectile.
Kanohi Nuvato – Mask of Necessity – Like a
stronger version of the Calix that only activates when the user needs it’s
power most. The Noble version gives a lesser bonus.
Emotional Kanohi:
These masks all have the same rough set of powers, to
create, quell, sense and understand the causes of a particular emotion in
beings around you.
The emotions include:
Kanohi Akn – Mask of Anger
Kanohi Dio – Mask of Despair
Kanohi Lufuce –Mask of Greed
Kanohi Itetoo – Mask of Ego
Kanohi Renfa – Mask of Fear
Kanohi Mish – Mask of Sadness
Kanohi Uvwi – Mask of Peace
Kanohi Oto – Mask of Hope
Kanohi Hypai – Mask of Joy
Kanohi Troxina – Mask of Paranoia and distrust.
Kanohi Petica – Mask of Trust
Kanohi Rizna – Mask of Satisfaction
Kanohi Wefi – Mask of Curiosity
Kanohi Kark – Mask of Boredom
Kanohi Revah – Mask of Amazement
Kanohi Nyruo – Mask of Kindness.
Toa consider the Kark, Troxina, Mish, Rizna, Lufuce, Itetoo,
Renfa, Dio and Akn to be immoral. The Kanohi Rizna, mask of satisfaction is
considered dishonourable due to the fact it can make one content with a half
done duty or destiny.
Kanohi Lemtik - Mask of Names -
Allows the user to known the name of any object they see and no what the basic
facts on something or someone whose name they hear or read. The Noble version
gives less information when encountering a new name.
Kanohi Zacozsi - Mask of
Twister - Spins the user around creating a twister that they can control, think
Taz from Loonie toons. When they are finished in this form, the user can send
the twister away in one direction causing chaos and destruction. The Noble
version only allows the user to turn into such a form for several seconds.
Kanohi frexfiwnia - Mask of
confusing anarchy and chaos - causes a tempory twisting and bending of the laws
of physics as long as the user focuses. What changes occur is unpredicted and
non-living objects are known to transform randomly and spontaneously. The Noble
version has a limit of 30 seconds. Toa consider this power immoral due to it
disrupting nature.
Kanohi Maratio - Mask of
Deception - Makes the user better at lying and deception through other means,
while supernaturally enhancing the belief others have in their attempts at
trickery and falsehood. The Noble version only enhances their users abilities.
Toa consider it immoral due to it's encouraging of acts that the user has to
hide through lying.
Kanohi Ticomo - Mask of
Memories - Allows the user to alter the memories of targets, deleting,
restoring, altering or adding new memories. The Noble version only allows
alteration and restoration.
Kanohi D'hime - Mask of Grace -
Gives the user impeccable balance, manners and poise, makes them and any thing
they make better looking and makes move with a near impossible grace. The Noble
version only gives lesser benefits.
Kanohi Haque - Mask of Rumours
- Allows the wearer to know who is talking about them and where they are. The
Noble version only reveals that people are talking about you and their
direction. Both versions make the user sneeze more often for some reason.
Kanohi Beshiti - Mask of Limbs
- Gives the wearer as many extra pairs of limbs as they wish, as long as they
have space on the body. The user can remove or add limb pairs as they like. The
noble version only allows additional limbs equal to how many natural limbs they
possess.
Kanohi Ny'zuva - Mask of Sanctuary
- When the wearer first wears this mask, it registers that location as their
'save point'. When the mask is later used, the wearer is instantaneously
teleported to that site. If the Kanohi is stored in the Suva of a user, it over
writes the old 'save point' and chooses the suva as the new 'save point'. The
Noble version takes some time to return the user back to their 'save point'.
Kanohi Quembo - Mask of
Banishment - Banish a target to some distant location, up to 50 kio away, that
while it won't kill them or permanently trap them, will stop them from
returning within one hour of normal travel, the mask has a cool down time equal
to twice as many seconds as kios that the last target was banished to. The
Noble version can only banish up to 1 kio and takes a whole 30 seconds to cool
down.
Kanohi Valmai - Mask of
Accursed Place - The user activates this mask, which creates an obelisk some
where the user can see. The obelisk is now bound to the user and will drain the
land around one kio from the obelisk of energy, sucking the nutrients out of
plants, draining powers from objects with temporary power like kanoka or
batteries, causing elemental powers to require more power, and draining the
excess, making poisons and acids more dangerous and degrading non-living or
protodermis made objects and send all that energy to the user. If the Obelisk
or mask is destroyed the effect ends. Each user can have up to 3 obelisks, that
cannot be within 2.5 kio of each other. When the Great version is removed it
only stops draining the land of energy. If the kanohi gets a new wearer, they
are not able to draw from the old obelisks
Mask of dragon, mask of comet, mask of empowering masks,
mask of sapience, mask of ownership, mask of honesty, mask of secrets, mask of
encouragement, mask of scout, mask of spirit guard, mask of shattering, mask of
eldritch experience, mask of Kraata, mask of conflict, mask of peace, mask of
energy blasts, mask of feeding-energy, mask of the unpredicted, mask of
entrapment, mask of binds, mask of vaporisation escape, mask of battle
survival.
Kanohi Drackos – Mask of Dragon – While worn, gives the user
tougher armour, sharp rending claw, a tail, wings and fire breath, but makes
them more temperamental and gold loving. The great version is always on, the
noble version forces the user to focus on it’s power.
Kanohi Kokomo – Mask of Comet – Makes the user travel at
several times than a Kakama for a short,
straight distance, or curving no more then 45° in an arc, which the user
becomes virtual indestructible and damages or knocks out of the way of the user. The noble version protects the
user less and travels at a slower speed.
Kanohi Kanuihi – Mask
of Mask Empowerment – Increases the powers of all other kanohi around the user
based of that kanohi’s level. This mask is always on at a low level. The Noble
version only powers up a mask as much as it’s noble equivalent.
Kanohi Atydi –Mask of
Sapience – Give full sapience all unintelligent life forms and robots that are
around the user when the mask is used for about 10 minutes. The Noble version
only lasts as long as the user focuses or ten minutes, which ever is shortest.
Kanohi Atyhio – Mask of Sentience – Gives all weapons,
tools, masks, etc, that are around the user a distinct mind and personality as
long as the mask is activated. During this time beings can communicate with any
of these objects by touching it. The user must please, or at the very least not
displease, an object in order to use it, otherwise any powers or technological
abilities the object has will not work for the user and any attempt to use it
physically will be hampered. Objects charge by the Kanohi Hanika will always
work for the user they are ‘charged’ too. The Great Version effect lasts for about 10
minutes, the Noble version lasts only 5 minutes.
Kanohi Hanika – Mask of Ownership – This mask is always on
at a low level. Over time the items the wearer uses become ‘charged’ and lose
charge when separate for considerable periods of time. The more charged an item
is, the more powerful and effective it becomes in the hands of the user, and
the weaker and less effective it is in the hand of other beings. The wearer can
also find the object more easily if lost and it is hard to damage or destroy
the more it is charged. The noble version takes longer to charge up an item and
the charge leaves the item faster.
Kanohi Tuvqui – Mask of Secrets – Makes the user better at
keeping secrets, indentifying and investigating the secrets of others and gives
them supernatural knowledge of how many people know of their secrets and why
they know those secrets. The noble version grants all these powers but at a
lower level. This mask is always on at a lower level.
Kanohi Nivish – Mask of Encouragement – Gives the user
constant encouragement to fulfil their duty and destiny, while also giving them
useful advice every now and then, while also improving their ability to
encourage others. The Noble version only gives the secondary effects.
Kanohi Jaka – Mask of Scout – Creates a spectral projection
that move in front of the user for about 200 bio, which ends in a copy of the
user. The user must move along this projection and can see, hear and smell all
sensations along the projection, they also move faster than their normal rate.
The user can cancel the power at any moment they choose, stopping at that very
moment. The Noble version has a projection that can only go 100 bio, the user
moves at their normal movement rates along it and does not stop automatically
when they stop the mask power.
Kanohi Boka – Mask of Spirit Sentry – Creates a spirit copy
of the wearer that they can sense through and can possess object for them. The
Great version is always on while the noble version has to activated at command
and only lasts 5 minutes.
Kanohi Xuli – Mask of Shattering – Causes enemy weapons and
ammunition to break in contact during an attack with the user and makes the
user’s own attacks against inanimate objects more powerful. The noble version
provides weaker effects. With both levels the user has to focus to activate
this power.
Kanohi Trekro – Mask of Eldritch Experience – the user
exposes one target to an experience not unlike seeing an eldritch abomination.
It takes 10 minute to recharge between uses for the Great version and 1 hour for
the noble version. Toa consider this mask immoral.
Kanohi Kraata – Mask of Kraata – Allows the user to gain the
power of all kraata their an area and influence the behaviour of nearby kraata
and rahkshi. The noble version grants weaker versions of the kraata powers.
Kanohi Skakdi – Mask of Skakdi – Allows the user to take the
form of a generic skakdi, losing all their native powers but gain skakdi powers
instead. For all scans, supernatural or technological, they are detected as
skakdi and their temper and desire to fight rise slightly. The Great version
has to be focused on to change in and out of skakdi form, while the Noble
version allows the user only remain a skakdi as long as they focus. Like the
Kanohi Rahiko, it initial takes the form of a non-descript mask, but when first
used, takes on the form of the user’s face as a skakdi.
Kanohi Deshidi – Mask of the Unpredicted – Makes the user
better at reacting too unpredicted events and actions, while also giving them
ideas in fights that the enemy would not predict from the user. The Noble
version only grants the first power.
Kanohi Auh – Mask of
Entrapment – The user traps a target in an energy sphere which the target
cannot escape from. The sphere lasts as long as the wearer can focus and can
take any blow that a kanohi Hau can take. The noble version only resists
attacks the a noble hau can take and any teleportation of the target can free
them.
Kanohi Yoboi – Mask of Mole – The user can create a tunnel
large enough for them to travel through in a solid surface, and must recharge
for a time period equal to the time period spent digging. The Great version can
do this for up to 1 hour at a time, removing enough material to let the user
move at a leisurely walking pace through the tunnel and all material is
compressed into the sides to reinforce the tunnel. The Noble version can only
dig for up to 30 minute, removes soils at the rate equal to a slow walk of the
user, all the removed material is piled up just in front of the tunnel and the
tunnel roof has to be supported by some other means. Neither version can dig
through proto-steel or liquids.
Kanohi Beviu – Mask of Rope – The user can produce ropes at
will that wrap around the target or targets. The user can use this power to tie
up a target or link up multiple targets together. The Great version creates
stronger ropes and gives the user some control over the ropes they create,
while the Noble version only creates weaker ropes.
Kanohi Dus’nala – Mask of Self-Vaporisation – When the
wearer takes enough damage to die, or is exposed to otherwise lethal
conditions, their body explodes and the atoms that composed their body recombine at a nearby location
several days later, with the wearer back at full health. However, the mask is
never rebuilt with the wearer’s body and has to be worn for a period of time
before being used to charge the mask. The noble version takes longer to
recharge, slowly loses it’s charge if remove and takes longer to rebuild the
wearer. Toa consider this mask immoral due to it’s destructive nature and how
it puts the user’s survival over the health of all those around it.
Kanohi Vusabinn – Mask of Battle Survival – Acts like the
Mask of Adaption or Mask of Niche except that it operates much faster and
modifies the user based on their current enemy combatants. All modifications
will only help protect the wearer from their enemies’ powers and fighting
style, not actually improve the wearer’s ability to defeat the enemy. Also the mask
will always choose to give an inferior modification that protects against the
powers of two abilities rather then two superior abilities that specifically
counter those threats. The Great version only gives about 8 modifications at
the best of times, the Noble version gives up to 4 modifications and all these
are weaker than the Great Version modifications.
Kanohi Kem-Nui – Mask of Skill Mastery – When first worn,
the wearer chooses a skill, like swordsmanship, sailing small boats, weapon and
armour repair. From then one, when ever wearing this kanohi, they become the
universe’s greatest master in that skill and cannot be beaten in it. The Noble
version only makes the user better than anyone they’ve meet before first
wearing the mask.
Kanohi Smeshu – Mask of Collision Momentum – When used, any
being that is hit by the wearer is flung an incredible distance, and any
attempted to push the wearer back with force is reflected back at the source of
impact. Noble version gives less of an impact.
Kanohi Tak’hjal – Mask of Death Transformation – When the
wearer is killed by another sapient being, the killer will slowly turn into a
new copy of the wearer, losing their old personality, appearance, talents and
powers as these are replaced. They’ll keep their old memories and gain only the
memories of the wearer that directly relate to the target, but for all other
purposes, they’ll become a copy of the wearer. The target’s destiny is also
changed to become the destiny of the wearer. The mask has to charge up by been
worn over a period of time before it can be used. The noble version takes a
longer time to convert the target, takes longer to recharge, will lose it’s
charge if not worn and unlike the Great Version, can be averted by certain
mutagenic powers, a Kanohi Fevuja, a destined used of Energized protodermis or
general cancelation powers. Toa consider this mask very immoral.
Kanohi Prixata – Mask of Spikes – When used, any number of
spikes grow out of the body of the wearer, and across any body part the wearer
chooses. These either fall off or are reabsorbed when the wearer chooses to do
so. The Great version can create strong, lighter and larger spikes than the
Noble version, while also permitting several features for the spikes not seen
in the Noble version. These include a covering of razor sharp micro-spines, a
capacity to be shot like ballista bolts, the ability to drill into their
enemies, being able to bend at the wearer’s will and being able to peel of
razor sharp layers into enemy flesh.
Kanohi Nobyski – Mask of Ammunition – The wearer’s weapons
are always at full ammo and never clog or overheat. The noble version also
gives infinite ammo but it has to empty the weapon and then it reloads, which
takes several seconds. This mask is always on at a small level.
Kanohi Tyruko – Mask of Tar and Oil – The user can create
and absorb a dark liquid, which is noted for it’s high flammability and
inability to mix with water. The wearer can change the viscosity of the liquid
with the Great Version of the mask, turning it from a thick substance not
unlike tar, and used to hold enemies in place, to a slippery lubricant that
easily vaporises in air. The Noble version can make either version but cannot
change the viscosity at any point.
Kanohi Kual-Nui – Mask of Great Travel – The user can
teleport anywhere that they know of instantly, however the mask cannot be used
for a period of time equal to how long the user would have taken to get to that
destination by another means. The Great
version can carry up to 6 times the user’s volume worth of material, and can
only be blocked from a location by force fields or solid objects that
completely block all routes to that location. The Noble version can only take
the user and personal objects that they can carry and can be blocked by any
obstacle that would block the user without supernatural endurance or vehicles.
Kanohi Taknika – Mask of Doppelganger – The wearer becomes
an exact duplicate of one target that they have seen before. They lose all
their natural powers and gain the powers of the target, and gaining all
memories that target possess that directly relate to the wearer. The disguise
automatically fails if the user is seen by the target. The Great version only
needs to be focused on when the using is changing in and out of their form,
while the Noble has to be focused on while the user is in another form, the
Noble form can only replicate certain powers to the equivalent of Noble kanohi or
turaga elemental powers.
Kanohi Akani – Mask of 360° Vision – allows the user to see
in all direction around them. The Great version sees in all 3d directions while
the Noble version sees only on a 2d plane at eye level.
Kanohi O’igni – Mask of Youth – Can make an organic object
rewind and become a younger form again and can undo the affects of the mask of
aging. This mask cannot be used to bring back the dead. The noble version
causes only temporary changes and cannot undo the affects of a Great Mask of Ageing.
Kanohi Ytgo – Mask of Code – Can create a perfect coded
message that will be instantly translated in the mind of the intended target.
Codes made by the Great Version do not have to be obvious, can bypass the
effects of a mask of Incomprehension, by using it’s scrambled up words as the
code and cannot be broken by a noble Rau. The noble version always makes the
code obvious, can only bypass a noble mask of incomprehension and can be broken
by use of a noble Rau.
Kanohi Wena’al – Mask of Communication – Allows the wearer
to communicate with any being as if conditions are optimal, such as no static
on radios or the powers of certain kanohi such as the mask of incomprehension
or a kanohi Shelek, but otherwise does not improve their communication
capabilities, such as talking to someone across a chasm that they couldn’t
normal communicate with. The Noble version cannot overcome certain effects,
like Great Kanohi Shelek. This kanohi is always on at a low level.
Kanohi Tinebyu – Mask of Emotional Power – Allows the user
to draw on the emotions of nearby being and uses them to fuel certain powers,
such as drawing on anger to power up a fire breath attack. The Noble version produces
weaker powers and requires more emotion.
Kanohi Bok-pakari – Mask of Pain strength – The wearer of
this mask becomes stronger, tougher and faster the more pain and injury that is
afflicted upon them. The Noble gives less powerful benefits. This mask is always on at a low level.
Kanohi Boshina – Mask of Charge – Allows the user to charge
power which enhances their next action when they stop charging. The Noble
version takes longer to charge up and has a lower maximum charge.
Kanohi Reninarki – Mask of the Goblin Swarm – The mask
summons a swarm of mischievous little bio-mechanoids that tear apart everything
that isn’t alive, nick anything they like and cause havoc around the user,
before leaving after several minutes, returning to what ever unknown location
they originate from. The noble version summons less of the critters and the
leave sooner. Toa consider this mask immoral. Makuta consider it impractical.
Kanohi Riz’vaa – Mask of Hive – While worn, the user’s body
becomes the hive for a swarm of swarm, unique insect like rahi. These obey the
wearer and fulfil their wishes, and can even be modified if desired to do so.
The can be taken control of through powers like Insect control, but a slight
bit of focus from the wearer will retake control of the rahi. The noble version
produces less insect rahi that have less adaptability and the wearer finds it
harder to retake control of the hive. Modifications can include stingers,
silent flight, heat resistance, parasitism, enhanced sight, etc.
Kanohi Gequi – Mask of Budding – While worn, the mask makes
the user grow larger and bulkier with time, increasing their strength. When the
user dies, their body breaks apart and becomes several new individuals of their
species, with toa and turaga producing matoran. The noble version has to be
worn at the moment of death to activate, unlike the Great version which has to be
worn at most a month before death, and makes the user grow at a slower rate.
Kanohi Akaty - Mask of Eyes - The user can cause eyes to
grow anywhere on their body and on objects they are touching, and can look
through those eyes. The noble version can only make one new eye at a time.
Kanohi Hytre - Mask of Floatation - Allows the user the sink
or float in any liquid they are in, as well as deciding whether other
individuals they can see will float or sink. The noble version only allows the
user to float at the surface or sink to the bottom of the liquid and to control
their own floatation level.
Kanohi Fre'Lo - Mask of Attention - The user can either
increase or reduce the attention that
other individuals pay attention to the wearer or other targets they can see.
The noble version can only target the user.
Kanohi Wipeo - Mask of Quick-Sand - The user can liquefy the
ground in an area of 10 bio diameter in anywhere up to 50 bio from the user.
The noble version only liquefies an area of one bio diameter anywhere within 10
bio of the user.